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Outposts are additional cities that can be built by players, which provide additional resources and training camps. They are different from Spectral Ruins. Up to dates, there are 4 outpost available for players. The requirements for the outpost are as follow:

- Outpost 1: find Water Dragon Egg, control a Plain, achieve Level 8 or higher

- Outpost 2: find Stone Dragon Egg, control a Plain, achieve Level 9 or higher

- Outpost 3: find Fire Dragon Egg control a Plain, achieve Level 12 or higher

- Outpost 4: find Wind Dragon Egg, control a Plain, achieve Level 12? or higher

Outposts allow you to conquer a number of additional wildernesses equal to the level of the plains on which it was constructed. The Outpost Dragon Keep determines the number of Outpost Fields you can build, like the City Fortress. Outpost construction does contribute to power. You can build fields, lumber mills, mines and quarries in the outpost field. Resources gathered from the outpost are placed in silos and must be collected manually. If the outpost is attacked then uncollected resources can be taken by the attacker. When attacked, silos will become damaged and will not collect again until they are repaired. Homes may be built within your city to expand your population. The Outposts are home to a Water Dragon, a Stone Dragon, a Fire Dragon, and a Wind Dragon. She/he defends the outpost in the same manner as the dragon in the main city does.

Dragon's keep[]

Raise your Outpost's Dragon in the Dragon's Keep. Nurtured with care, the Dragon will defend your Outpost with devotion and ferocity.



Requirements:

Level Food Gold Lumber Metals Stone Time (Levitation Lev.0)
2 800 3,000 5,000 1,400 2,400 6m 0s
3 1,600 6,000 10,000 2,800 4,800 18m 0s
4 3,200 12,000 20,000 5,600 9,600 48m 0s
5 6.400 24.000 40.000 11.200 19.200
6 12.800 48.000 80.000 22.400 38.400 5hrs 8min (Approx.)
7 25.600 96.000 160.000 44.800 76.800 6hrs 24min
8 51.200 192.000 320.000 89.600 153.600
9 102.400 384.000 640.000 179.200 307.200
10 204.800 768.000 1.280.000 358.400 614.400

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:[]

Level Power Boost Attack Defence Life Speed Range Load

Upkeep (Food)

1 0 0 0 0 750 1500 0 0
2 100 0 0 0 750 1500 0 0
3 100 200 200 20,000 750 1500 0 200
4 200 459 459 45,947 750 1500 0 400
5 400 747 747 74,743 750 1500 0 600
6 800 1,055 1,055 105,560 750 1500 0 800
7 1,600 1,379 1,379 137,972 750 1500 0 1000
8 3,200 1,717 1,717 171,716 750 1500 0 1200
9 6,400 2,066 2,066 206,608 750 1500 0 1400
10 12,800 2,425 2,425 242,514 750 1500 0 1600

Note: The power boost received from the Dragon Keep is the same as you would receive from the Fortress or the Wall. The power you receive is cumulative, therefore for a lvl 10 Dragon Keep you receive the power from lvl 1 + lvl 2 + lvl 3 and so on until lvl 10. The total power that you can receive is therefore 25,600.

Training Camp[]

Train additional troops and weaponry. Higher level Training Camps increase training speed. Troops trained in Training Camps are added to city army on completion of training.

Requirements:

Level Food Lumber Metals Stone Gold Time (Levitation Lev.3)
1 350 1,300 600 1,900 975 1m 35s
2 700 2,600 1,200 3,800 1,950 7m 42s
3 1,400 5,200 2,400 7,600 3,900 15m 23s
4 2,800 10,400 4,800 15,200 7,800 30m 46s
5 5,600 20,800 9,600 30,400 15,600
6 11,200 41,600 19,200 60,800 31,200
7 22,400 83,200 38,400 121,600 62,400
8 44,800 166,400 76,800 243,200 124,800
9 89,600 332,800 153,600 486,400 249,600
10 179,200 665,600 307,200 972,800 499,200

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 Train Porters and Conscripts.
2 Train Halberdsmen and Spies and increase your training speed.
3 Train mighty Minotaurs and increase your training speed.
4 Train Longbowmen and increase your training speed.
5 Train Swift Strike Dragons and riders and increase your training speed.
6 Train Armored Transport pilots and increase your training speed..
7 Train Battle Dragons and riders and increase your training speed.
8 Increase your training speed.
9 Carefully train Giants and increase your training speed.
10 Train Fire Mirror operators, Fangtooth troops, and increase your training speed.

Wall[]

The Wall's mighty ramparts protects your City. Keep improving your Wall's resistance to help keep attackers from breaching them.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
2 6,000 3,000 1,000 20,000
3 12,000 6,000 2,000 40,000 1:12:21
4 24,000 12,000 4,000 80,000
5 48,000 24,000 8,000 160,000
6 96,000 48,000 16,000 320,000 10:28:36
7 192,000 96,000 32,000 640,000
8 384,000 192,000 64,000 1,280,000
9 768,000 384,000 128,000 2,560,000 3d 6h 32m 28s levitation lvl. 8
10 1,536,000 768,000 256,000 5,120,000

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 Your Wall has a Resistance rating.
2 Your Wall has a 2.1 Resistance rating.
3 Your Wall has a 3.15 Resistance rating.
4 Your Wall has a 4.2 Resistance rating. 200
5 Your Wall has a 5.25 Resistance rating.
6 Your Wall has a 6.3 Resistance rating.
7 Your Wall has a 7.35 Resistance rating.
8 Your Wall has a 8.4 Resistance rating.
9 Your Wall has a 9.45 Resistance rating.
10 Your Wall has a 10.5 Resistance rating.

Homes[]

Requirements:

Level Food Lumber Metals Stone Time (Levitation Level)
1 100 500 50 100 6s (lvl 6)
2 200 1000 100 200 12s (lvl 6)
3 400 2000 200 400 25s (lvl 6)
4 800 4000 400 800 51s (lvl 6)
5 1,600 8000 800 1600 1m 45s (lvl 6)
6 3,200 16,000 1600 3200 3m 32s (lvl 6)
7 6.400 32.000 3.200 6.400 8m 12s (lvl 4)
8 12,800 64,000 6,400 12,800 12m 55s (lvl 8)
9 25.600 128.000 12.800 25.600 33m 39s (lvl 4)
10 51.200 256.000 25.600 51.200 53m 1s (lvl 8)

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Population increase Power Boost
1 Raise your maximum Population by 100 4
2 Raise your maximum Population by 300
3 Raise your maximum Population by 600 20
4 Raise your maximum Population by 1000 40
5 Raise your maximum Population by 1500 80
6 Raise your maximum Population by 2100 160
7 Raise your maximum Population by 2800 320
8 Raise your maximum Population by 3600 640
9 Raise your maximum Population by 4500 1280
10 Raise your maximum Population by 5500

Silo[]

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.)
1 250 1,200 500 1,500 3m 45s (lvl 8)
2 500 2,400 1,000 3,000 6m15s(lv 8)
3 1,000 4,800 2,000 6,000 12m 30s (lvl 8)
4 2,000 9.600 4,000 12.000 26m 40s (lvl8)
5 4,000 19,200 8,000 24,000 53m 20s (lvl8)
6 8,000 38,400 16,000 48,000 1h 46m 40s (lvl 8)
7 16,000 76,800 32,000 96,000 3h 45m 52s (lvl 8)
8 32,000 153,600 64,000 192,000 7h 6m 40s (lvl 8)
9 64,000 307,200 128,000 384,000 13h 4m 13s (lvl 8)
10 128,000 614,400 256,000 768,000 1d 4h 26m 40s (lvl 8)

Note: When developing Levitation, "the craft of inverting gravity to improve construction efficiency", construction time will decrease by 10% with each level.

Benefits:

Level Benefit Power Boost
1 stores 6,900 ressources 10
2 stores 20.700 resources 10
3 stores 41.400 resources 20
4 stores 69.000 resources 40
5 stores 103,500 resources
6 stores 144,900 resources
7 stores 193,200 resources
8 stores 248,400 resources
9 stores 310,500 resources
10 stores 379,500 recources

Farms[]

Level Food Lumber Metals Stone Time (Levitation Lvl.) Bushels Per Hour Capacity
1 50 300 150 200 9s (lvl 6) 100 10,000
2 100 600 300 400 18s (lvl 6) 300 30,000
3 200 1,800 600 800 38s (lvl 6) 600 60,000
4 400 2,400 1,200 1,600 1m 17s (lvl 6) 1,000 100,000
5 800 4,800 2,400 3,200 2m 37s (lvl 6) 1,500 150,000
6 1,600 9,600 4,800 6,400 4m 43s (lv8) 2,100 210,000
7 3,200 19,200 9,600 12,800 9m 34s (lvl 8) 2,800 280,000
8 6,400 38,400 19,200 25,600 23m 16s (lvl5) 3,600 360,000
9 12,800 76,800 38,400 51,200 4,500 450,000
10 25,600 153,600 76,800 102,400 1h 19m 31s (lvl 8) 5,500 550,000

Mines[]

Level Food Lumber Metals Stone Time (Levitation Lvl.) Calderas Per Hour Capacity
1 210 600 200 500 9s (lvl 6) 100 10,000
2 420 1,200 400 1,000 18s (lvl 6) 300 30,000
3 840 2,400 800 2,000 38s (lvl 6) 600 60,000
4 1,680 4,800 1,600 4,000 1m 17s (lvl 6) 1,000 100,000
5 3,360 9,600 3,200 8,000 2m 37s (lvl 6) 1,500 150,000
6 6,720 19,200 6,400 16,000 5m 40s (lvl 5) 2,100 210,000
7 13,440 38,400 12,800 32,000 11m 29s (lvl 5) 2,800 280,000
8 26,880 76,800 25,600 64,000 23m 16s (lvl 5) 3,600 360,000
9 53,760 153,600 51,200 128,000 47m 7s (lvl5) 4,500 450,000
10 107,520 307,200 102,400 256,000 1h 19m 31s (lvl8) 5,500 550,000

Quarry[]

Level Food Lumber Metals Stone Time (Levitation Lvl.) Bushels Per Hour Capacity
1 50 300 150 200 9s (lvl 6) 100 10,000
2 100 600 300 400 18s (lvl 6) 300 30,000
3 200 1,800 600 800 38s (lvl 6) 600 60,000
4 400 2,400 1,200 1,600 1m 17s (lvl 6) 1,000 100,000
5 800 4,800 2,400 3,200 2m 37s (lvl 6) 1,500 150,000
6 1,600 9,600 4,800 6,400 4m 43s (lv8) 2,100 210,000
7 3,200 19,200 9,600 12,800 9m 34s (lvl 8) 2,800 280,000
8 6,400 38,400 19,200 25,600 23m 16s (lvl5) 3,600 360,000
9 12,800 76,800 38,400 51,200 4,500 450,000
10 25,600 153,600 76,800 102,400 1h 19m 31s (lvl 8) 5,500 550,000

Lumbermill[]

Level Food Lumber Metals Stone Time (Levitation Lvl.) Bushels Per Hour Capacity
1 50 300 150 200 9s (lvl 6) 100 10,000
2 100 600 300 400 18s (lvl 6) 300 30,000
3 200 1,800 600 800 38s (lvl 6) 600 60,000
4 400 2,400 1,200 1,600 1m 17s (lvl 6) 1,000 100,000
5 800 4,800 2,400 3,200 2m 37s (lvl 6) 1,500 150,000
6 1,600 9,600 4,800 6,400 4m 43s (lv8) 2,100 210,000
7 3,200 19,200 9,600 12,800 9m 34s (lvl 8) 2,800 280,000
8 6,400 38,400 19,200 25,600 23m 16s (lvl5) 3,600 360,000
9 12,800 76,800 38,400 51,200 4,500 450,000
10 25,600 153,600 76,800 102,400 1h 19m 31s (lvl 8) 5,500 550,000
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