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Build a mighty city to conquer Atlantis.
99
AmcguireAdded by Amcguire

Level 11 buildings have Race Specific Art.


GarrisonsEdit

Garrisons allow you to train troops and build your Army. Upgrading it will unlock stronger and better troops. Also every time you upgrade it, your training time will decrease. Building more Garrisons will allow you to queue more troops waiting to be trained.

TheaterEdit

Citizens attend the Theater to be entertained and forget their cares. This increases your city's Happiness. Happier citizens don't mind taxes as much. Every level increased in the Theater will increase citizen happiness by 2% or 3% (varies with level) which means you may then increase the amount that they are taxed by 2% or 3% and thus earn more gold per hour! This is especially useful when trying to earn enough gold to pay for an end level upgrade.

Note, however, that a high tax rate reduces production, so if you go too high, your actual income drops. The "sweet spot" is where your tax rate matches as closely as possible the citizen happiness. With a Level 9 Theater, a tax rate of 61% gives a happiness rate of 60% and the highest possible hourly income.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0) Happiness
1 300 2,000 400 1,000 4m 0s 2%
2 600 4,000 800 2,000 8m 6s 4%
3 1,200 8,000 1,600 4,000 16m 24s 6%
4 2,400 16,000 3,200 8,000 33m 12s 8%
5 4,800 32,000 6,400 16,000 1h 7m 15s 10%
6 9,600 64,000 12,800 32,000 2h 16m 12s 12%
7 19,200 128,000 25,600 64,000 15%
8 38,400 256,000 51,200 128,000 18%
9 0 0 0 0 0 21%
10 153,600 1,024,000 204,800 512,000 25%

Science CenterEdit

Science Center
AmcguireAdded by Amcguire
Improve technologies with dedicated research in the Science Center. Increase resource production, construction techniques and troops and dragon fighting efficiency by developing technologies. Research is done here.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 120 2,500 200 1,500 8m 0s
2 240 5,000 400 3,000 16m 12s
3 480 10,000 800 6,000 32m 48s
4 960 20,000 1,600 12,000 1H 5M 0S
5 1,920 40,000 3,200 24,000 2h 14m 31s
6 3,840 80,000 6,400 48,000 4h 32m 24s
7 7,680 160,000 12,800 96,000 6h 34m 1s
8 15,360 320,000 25,600 192,000 18h 37m 1s
9 30,720 640,000 51,200 384,000 1d 13h 41m 59s
10 61,440 1,280,000 102,400 768,000 3d 4h 20m 31s

Benefits:

Level Yield
1 Research Agriculture, Woodcraft, Masonry and Ores and allow Level 1 Research.
2 Research Metallurgy and allow Level 2 Research.
3 Research Clairvoyance and Levitation and allow Level 3 Research.
4 Research Dragonry and allow Level 4 Research.
5 Research Weapons Calibration and Rapid Deployment and allow Level 5 Research.
6 Research Medicine and allow Level 6 Research.
7 Allow Level 7 Research.
8 Allow Level 8 Research.
9 Allow Level 9 Research.
10

Allow Level 10 Research.

Officers' QuartersEditEdit

In the Officers' Quarters, appoint officers to Generals. Generals command units in the field. Your most successful Generals are awarded stars, which increases the strength of their troops.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 400 2500 700 1200 6m 0s
2 800 5,000 1,400 2,400 12m 9s
3 1,600 10,000 2,800 4,800 24m 36s
4 3,200 20,000 5,600 9,600 ?
5 6,400 40,000 11,200 19,200 ?
6 12,800 80,000 22,400 38,400 ?
7 25,600 160,000 44,800 76,800 ?
8 51,200 320,000 89,600 153,600 ?
9 102,400 640,000 179,200 307,200 ?
10 204,800 1,280,000 358,400 614,400 2d 9h 15m 23s
11 409,600 2,560,000 716,800 1,228,800
12 ?
13 ?

Benefits:

Level Benefit Power Boost
1 Appoint up to 4 officers to Generals. ?
2 Appoint up to 5 officers to Generals. 30
3 Appoint up to 6 officers to Generals. ?
4 Appoint up to 7 officers to Generals. ?
5 Appoint up to 8 officers to Generals. ?
6 Appoint up to 9 officers to Generals. ?
7 Appoint up to 10 officers to Generals. ?
8 Appoint up to 11 officers to Generals. ?
9 Appoint up to 12 officers to Generals. ?
10 Appoint up to 13 officers to Generals. ?
11 Appoint up to 14 Generals
12 Appoint up to 15 Generals
13

Appoint unlimited Generals

Muster PointEditEdit

Muster Troops here to issue their marching orders. Attack enemies, reinforce units in the field or send Spies. Upgrade your Muster Point to send more units and larger units at the same time. You can send or recall troops from this building. Remember that each army also needs a General from the Officer's Quarters, unless you send it out to Spy.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 100 600 250 2,000
2 200 1,200 500 4,000 3m 2s
3 400 2,400 1,000 8,000 6m 9s
4 800 4,800 2,000 16,000 12m 27s
5 1,600 9,600 4,000 32,000 25m 13 s
6 3,200 19,200 8,000 64,000 51m 4s
7 6,400 38,400 16,000 128,000 1h 43m 25s
8 12,800 76,800 32,000 256,000 3h 29m 26s
9 25,600 153,600 64,000 512,000 7h 4m 7s
10 51,200 307,200 128,000 1,024,000 14h 18m 50s
11 102,400 614,400 256.000 2,048,000 15h 3m 32s
12 204,800 1,228,800 512,000 4,096,000
13 409,600 2,457,600 1,024,000 8,192,000

SentinelEditEdit

The psychic Sentinel can sense impending attacks. The higher the level of the Sentinel, the more information the Sentinel can perceive.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 150 1,000 300 3,000
2 300 2,000 600 6,000 10m 7s
3 600 4,000 1,200 12,000 20m 30s
4 1,200 8,000 2,400 24,000 41m 31s
5 2,400 16,000 4,800 48,000 1h 24m 4s
6 4,800 32,000 9,600 96,000 2h 50m 15s
7 9,600 64,000 19,200 192,000 5h 44m 45s
8 19,200 128,000 38,400 384,000 11h 38m 8s
9 38,400 256,000 76,800 768,000 23h 33m 44s
10 76,800 512,000 153,600 1,536,000

1d 23h 42m 49s

RookeryEdit

The Rookery is where Swift Strike Dragons and Battle Dragons are raised. Upgrade your Rookery to research higher levels of Dragonry and train your Dragons and riders faster.

Requirements:

Level Food Gold Lumber Metals Stone Time (Levitation Lev.0)
1 1,200 800 2,000 1,000 800
2 2,400 1,600 4,000 2,000 1,600 4m 11s
3 4,800 3,200 8,000 4,000 3,200 8m 28s
4 9,600 6,400 16,000 8,000 6,400 17m 9s
5 19,200 12,800 32,000 16,000 12,800 34m 54s
6 38,400 25,600 64,600 32,000 25,600 1h 10m 22s
7 76,800 51,200 128,000 64,000 51,200 2h 22m 30s
8 153,600 102,400 256,000 128,000 102,400 4h 48m 33s
9 307,200 204,800 512,000 256,000 204,800 9h 44m 20s
10 614,400 409,600 1,024,000 512,000 409,600 19h 43m 18s

Benefits:

Level Power Boost
1 20
2 20
3 40
4 80
5 160
6 320
7 640
8 1,280
9 2,560
10

5,120

FactoryEditEdit

The Factory uses rediscovered science to create advanced weaponry and equipment. {C}Fire Mirrors, and Armored Transport blimps are built in the Factory. Each upgrade also allows an additional level of Mercantilism to be researched. Each level of Mercantilism allows an additional simultaneous resource/gold trade to be made.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 150 1,500 1,500 500
2 300 3,000 3,000 1,000 18m 13s
3 600 6,000 6,000 2,000 36m 54s
4 1,200 12,000 12,000 4,000 1h 14m 44s
5 2,400 24,000 24,000 8,000 2h 31m 20s
6 4,800 48,000 48,000 16,000 5h 6m 27s
7 9,600 96,000 96,000 32,000 10h 20m 34s
8 19,200 192,000 192,000 64,000 20h 56m 59s
9 38,400 384,000 384,000 128,000 1d 18h 24m 44s
10 76,800 768,000 768,000 256,000 3d 13h 53m 5s


Benefits:

Level Power Boost
1 20
2 20
3 40
4 80
5 160
6 320
7 640
8 1,280
9 2,560
10 5,120


Storage VaultEditEdit

The Storage Vault is a heavily fortified warehouse that stores Food, Lumber, Stone and Metals so your enemies cannot plunder them. The Storage Vault does not store gold. Upgraded Storage Vaults protect larger quantities of commodities. Note: the Storage Vault does not contribute to your capacity.






Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 100 1,500 300 1,000
2 200 3,000 600 2,000
3 400 6,000 1,200 4,000 41m 0s
4 800 12,000 2,400 8,000 1h 23m 2s
5 1,600 24,000 4,800 16,000 2h 48m 9s
6 3,200 48,000 9,600 32,000 5h 40m 30s
7 6,400 96,000 19,200 64,000 11h 29m 31s
8 12,800 192,000 38,400 128,000 23h 16m 17s DKS
9 25,600 384,000 76,800 256,000 1d 23h 7m 29s
10 51,200 768,000 153,600 512,000 3d 23h 25m 39s

Benefits:

Level Benefit Power Boost
1 Safely store up to 100,000 units of each resource. 20
2 Safely store up to 400,000 units of each resource. 20
3 Safely store up to 600,000 units of each resource. 40
4 Safely store up to 800,000 units of each resource. 80
5 Safely store up to 1,000,000 units of each resource. 160
6 Safely store up to 1,200,000 units of each resource. 320
7 Safely store up to 1,400,000 units of each resource. 640
8 Safely store up to 1,700,000 units of each resource. 1,280
9 Safely store up to 2,000,000 units of each resource. 2,560
10 Safely store up to 3,000,000 units of each resource. 5,120

MetalsmithEditEdit

The Metalsmiths employs the latest Metallurgy for construction, armor and weapons. Metals become stronger and lighter as more advanced alloys are discovered.

Requirements:

Level Food Lumber Metals Stone Time (Levitation Lev.0)
1 125 1,000 1,200 600
2 250 2,000 2,400 1,200 6m 4s
3 500 4,000 4,800 2,400 12m 18s
4 1,000 8,000 9,600 4,800 24m 54s
5 2,000 16,000 19,200 9,600 50m 26s
6 4,000 32,000 38,400 19,200 1h 42m 9s
7 8,000 64,000 76,800 38,400 3h 26m 51s
8 16,000 128,000 153,600 76,800 6h 58m 53s
9 32,000 256,000 307,200 153,600 14h 8m 14s
10 60,000 512,000 614,400 307,200 1d 4h 37m 41s


Benefits:

Level Power Boost
1 20
2 20
3 40
4 80
5 160
6 320
7 640
8 1,280
9 2,560
10 5,120

Dragon KeepEditEdit

Raise your City's Great Dragon in the Dragon's Keep. Nurtured with care, the Great Dragon will defend your City with devotion and ferocity. The citizens honor, love and fear the Great Dragon.

Requirements:

Level Food Gold Lumber Metals Stone Time (Levitation Lev.0)
2 800 3,000 5,000 1,400 2,400 9m 0s
3 1,600 6,000 10,000 2,800 4,800 18m 0s
4 3,200 12,000 20,000 5,600 9,600 48min 0s
5 6,400 24,000 40,000 11,200 19,200 1h 36m 0s
6 12,800 48,000 80,000 22,400 38,400 3h 12m 0s
7 25,600 96,000 160,000 44,800 76,800 6h 24m 0s
8 51,200 192,000 320,000 89,600 154,600 12h 48m 0s
9 102,400 384,000 640,000 179,200 307,200 1d 1h 36m 0s
10 204,800 768,000 1,280,00 358,4000 614,400

2d 3h 12m 0s

Description/Extra:

Level Description/Extra Upkeep/Food
1 WE AWAIT THE ARRIVAL OF OUR DRAGON. 0
2 WITHIN THIS GREAT DRAGON'S EGG, LIES ALL HOPE FOR THE CITY'S SURVIVAL. 0
3 THE INFANT DRAGON IS HELPLESS. NO DEFENSIVE STRENGTH. 200
4 THE BABY DRAGON CAN BE LED THROUGH THE CITY TO THE GATES. SHE STRUTS AND SPITS A LITTLE FIRE. 459 DEFENSIVE STRENGTH. 400
5 THE LITTLE DRAGON HAS LEARNED TO FLY AT LAST. SHE WAS SLOW, BUT NOW SHE LOVES THE SKY. THIS IS A GREAT DAY. 747 DEFENSIVE STRENGTH. 600
6 THE CHILD DRAGON GROWS STRONGER. HER WINGSPAN IS WIDE FOR ONE SO YOUNG, WITH SCALES LIKE STEEL. SHE MAKES SMALL CIRCLES OVR THE CITY, PROTECTIVELY. 1,055 DEFENSIVE STRENGTH.

Appearance Changes to Juvenille Dragon

800
7 THIS YOUNG DRAGON GROWS STRONG AND SWIFT. SHE LOVES HER CITY. ROARING WITH PRIDE, SHE BLASTS FIRE, ONE EYE ALWAYS WATCHING BEYOND THE WALLS. 1,379 DEFENSIVE STRENGTH. 1000
8 THIS ONE IS A GREAT DRAGON. SHE SWOOPS ABOVE THE CITY ON MUSCULAR WINGS, HER SCALES SHIMMERING LIKE A RAINBOW. THE CITIZENS ARE IN AWE. 1,717 DEFENSIVE STRENGTH.

Appearance Changes to Great Dragon.

1,200
9 OUR GREAT DRAGON IS AS FEARLESS AND NEARLY AS FAST AS THE SWIFT STRIKERS. HER DRAGONFIRE IS POTENT AND STEADY. SHE GUARDS THE CITY WITH TENACIOUS VIGLANCE. 2,066 DEFENSIVE STRENGTH. 1,400
10 WE HAVE RAISED THE BEST. OUR GREAT DRAGON IS CUNNING, FAST, AND STRONG AS ANY DRAGON IN ATLANTIS. SHE IS FRIGHTENING AND BEAUTIFUL TO BEHOLD. WE LOVE HER. 2,425 DEFENSIVE STRENGTH. 1,600

Benefits:

Level Power Boost
1 0
2 100
3 100
4 200
5 400
6 800
7 1,600
8 3,200
9 6,400
10 12,800
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